My journey as a 3D artist

I started working as a 3D artist around 2018. I enjoy making all sorts of things, ranging from realistic interiors for architecture to cartoony characters for video games or posters.

In university, I learnt sculpting and modelling, as well as texturing. I expanded upon those skills as I worked on all kinds of projects. After facing various problems, I also learnt some retopology skills and basic rigging.

While I mostly learnt Autodesk Maya and ZBrush at university, I consider Blender my tool of choice, although I feel comfortable with any 3D program.

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